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Forum in Aggro • View topic - Ohai.
Page 7 of 7

Re: Ohai.

PostPosted: Mon Jan 30, 2012 6:36 am
by ThePaul
Hey now, I said jk in really tiny print ( that now that I think about it, you probably can't see on a phone). And your really looking at it in a pretty crazy way if you think Capcom execs sat down and made this choice.


From the information that's come out, it seems like the lead dev on this game asked Inafune what he thought about it. Inafune (who we all can see isn't actually a freedom fighter against Capcom's evilness, but actually a senile old man) said BBA Megaman would be funny, oh and make him fat. Either that, or this is an elaborate plot by Capcom execs to make Inafune seem like a madman, and we should all hate them forever.

Re: Ohai.

PostPosted: Mon Jan 30, 2012 7:24 am
by RollCasket
On second glance I DO see a tiny dot there and upon zooming in see the jk, sorry bout that, being limited to the phone for right now is not fun at all =P

I lack any easy way to check on such things but I was just tellin it the way it seems, and Capcom doesn't seem to be making the best choices on multiple fronts. SF4 Arcade Ed was brokenly imbalanced in the arcades, fans told them so yet they still put out the console release with the same problems and later had to patch it. Making it seem like a new Breath of Fire was coming then coming out with a new IP which is basically a new Monster Hunter. This one is lil more an opinion but they dropped the ball on Dead Rising 2 also. Then there's the whole MM Legends fiasco...so yeah, maybe Inafune had a hand in BBA being in, but in general I don't give Capcom a whole lot of credit atm.

Re: Ohai.

PostPosted: Mon Jan 30, 2012 6:43 pm
by ThePaul
Yeah, all those things are Execs faults.