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Forum in Aggro • View topic - Persona Overload!
Page 2 of 6

Re: Persona Overload!

PostPosted: Mon Feb 06, 2012 2:38 am
by RollCasket
Sweet, I already wanted to main Akihiko, this helps cement my decision. Shame there was no music though.

Re: Persona Overload!

PostPosted: Sat Feb 18, 2012 7:50 am
by ThePaul
Possible hints a North America Localization of the fighting game:
http://www.joystiq.com/2012/02/17/atlus ... alization/

Re: Persona Overload!

PostPosted: Sat Feb 18, 2012 8:16 am
by Tehwilburforce
^lol. I love Atlus. It's obvious they think of the fans, but they also think of the weirdest ways to announce new games.

Re: Persona Overload!

PostPosted: Sat Feb 18, 2012 9:23 am
by ThePaul
The only thing I don't like is how their newsletter emails are just a bunch of random links that you have to dig through to find the actually newsletter. /grr

Re: Persona Overload!

PostPosted: Tue Feb 21, 2012 7:09 pm
by Kerreth

Re: Persona Overload!

PostPosted: Fri Mar 30, 2012 2:45 pm
by Kerreth
Apparently, each character has some sort of , and some of them, (Akihiko's and Teddie's in particular) look absolutely silly.

Re: Persona Overload!

PostPosted: Fri Mar 30, 2012 7:33 pm
by Bear
That's awesome! Teddie's is especially awesome haha! I wonder what the conditions are for execution. It looks like just a full super bar, I guess? I wonder if it is avoidable or blockable at all. This game looks great though and I'm happy that they are localizing it; I never really got that much into BlazBlue, but this looks like something I could sink my teeth into.

Re: Persona Overload!

PostPosted: Sat Mar 31, 2012 11:07 am
by RollCasket
Bear I'm guessing that much like Guilty Gear some are blockable, some unblockable, some super close range and some far (like Kanji's looks like a throw). In GG you activate it by pressing 4 buttons at once (for any character) then inputting whatever their unique move was, you could also only activate once per round and if you missed it you're...I was about to say "sol" but then as I was talking about Guilty Gear I though of Sol Badguy and was like "heh..."

In any case it also looks like you need a full super in this but I wonder if it needs a special activate or only once per round etc...course getting a full bar twice in one round usually isn't that easy anyway.

Re: Persona Overload!

PostPosted: Sun Apr 01, 2012 12:15 am
by Adol The Red
I've still never played a Persona game. I keep looking at them and keep meaning to give one a shot, just haven't got around to it. Arc System Works making this game definately puts it on my spectrum though. Spent weeks playing guilty gear when I first got it. Didn't play blazblue as much, but it still had that smooth 2D fightery goodnees Arc is great at. Still, the footage looks and awesome and I'll certainly have to check this out.

Re: Persona Overload!

PostPosted: Fri Apr 13, 2012 2:57 am
by Kerreth
What is a fighting game without a