Vocation Rotation
The idea behind this comic is that in Dragon Quest 7, you are given the ability to change jobs (classes). Not only are you able to change into the usual warrior, mage, etc. classes, but if you are lucky enough to get a monster heart after defeating monsters, you can change your job to a monster class to learn their skills and take on their attributes!
I got this game years ago on my birthday from a friend when it first came out in November 2001. I wasn't really much into Dragon Quest at the time and I think my friend mainly got it for me because he wanted to check it out for himself without having to risk buying a game to end up not liking it. ^^ You need a lot of patience for this game; it takes TWO hours before you get into your FIRST battle!
Like I said, I was never really much into Dragon Quest except for the manga "Dragon Quest: Emblem of Roto" by Kamui Fujiwara (I love this manga series. T-T) I got into Dragon Quest 3 because of my love for the manga and got into Dragon Quest 8 probably because of the new pretty cel shaded visuals by Level 5 and the character designs, but never got far into either of them. The instruction manual of Dragon Quest 7 briefly went over the class change and skill learning system and got me really excited to get to that point; my anxiety drove me to continue playing the game. It wasn't bad, but I eventually got stuck and never went back. According to what I've read, class changing opens up at around 15 hours into the game, I got stuck I think around 11 hours in. XD
-anyhow, about the comic!
Bear and I recently read a comment someone made in response to this comic on another site. It wasn't a typical negative comment, but it still kinda bothers us. I didn't want to disclose what and where the comment is because I didn't want it influencing your perspectives. I was just curious about what you guys think of it, any thoughts?
Thanks for your input. =)








Icon and sig art by Feining =)






