I was extremely happy with this weekend, as it proved that my new laptop could run highest settings smoothly.... So long as there wasn't a large group of people around.... I had to go down to the highest performance settings for that.
Anyways, my one complaint with this game is the how a majority of the event chains aren't, well, event chains.
They said before that every dynamic event would have an effect on the world, and that a pass or fail for each event would "push it along a rail" to the next one. This is an awesome way of doing it, and worked worked beautifully when implemented. The problem is, I've seen only a couple event chains like this... Everything else seems to reset within minutes. I remember one event that I participated in, we had to defeat a few veteran guards, and then another few veteran cave trolls. There was a chest in the back of the room. After looting it, I decided to do a little bit of inventory management, and everyone else moved on. In about a minute or so, everything respawned directly on top of me, killing me and separating me from the group I had been traveling with for a bit... I couldn't find them again

Other than that, I really did love this game. I just wish that the events would have a little more impact on the world, like was promised.