"A video game comic and blog that would have been awesome and relevant 10 years ago. Maybe." -Famous Website
Pie and I finally got around to playing Skyward Sword, which we've been anticipating since its release over like...40 years ago? I don't even know. It's been a criminally long time anyways but that's just how life works out sometimes, I suppose. The Zelda itch has been gnawing away at us, which has been especially acute due to how we unexpectedly fell head over heels in love with Spirit Tracks. Since we've subsisted on the orchestrated music of Skyward Sword courtesy of YouTube, we've done well to stave off Zelda fever for this long only to now finally consume it with the raging hunger of a starved animal and an even hungrier delicious pastry.
Although things have been generally positive, Skyward Sword has been somewhat of a disappointment in the early stages. We're hopeful that things will pick up, but I guess it took us both by surprise. My primary complaint comes from the controls which force me to get off the couch or bed to play accurately, adversely affecting the enjoyment of playing. I can laze about and waggle the controls around until something happens to make due, but at that point I defeat the entire point in the system. I obviously knew that this was a primary aspect of the game, but I just felt that Nintendo would have worked some system that was more couch-gamer friendly.
The second big complaint is that the first boss was a total let down. No usage of the dungeon tool is required to beat him; he has no feelings of real scale, power or threat; the controls seem to require way too much precision to take him down; and what seems like an obvious strategy to win (deflecting projectiles to stun or damage him) is strangely missing.
Lastly, we're not fond of the whole currency heavy system; it seems so much cooler to find equipment upgrades out in the wild, but perhaps that is done intentionally to make the ones you DO find more special? I dunno...finding currency chests is so uncool. Thankfully it's still early in game and we have a lot of fun making our own stuff up in the Zelda universe, as this comic indicates, but I'm really hoping the 2nd dungeon boss lives up to what I expect from a Zelda game.